Add Dlog' ggm proof
This commit is contained in:
@@ -17,7 +17,7 @@ While modifying the games it has to be ensured that the advantage for an attacke
|
||||
\begin{lemma}[Fundamental lemma of game-playing]
|
||||
Let G and H be identical-until-bad games and let $\adversary{A}$ be an adversary. Then,
|
||||
|
||||
\[ Adv(G^{\adversary{A}}, H^{\adversary{A}}) \leq \Pr[bad] \]
|
||||
\[ Adv(G^{\adversary{A}}, H^{\adversary{A}}) = |\prone{G^{\adversary{A}}} - \prone{H^{\adversary{A}}}| \leq \Pr[bad] \]
|
||||
\end{lemma}
|
||||
|
||||
This means that the advantage to distinguish between two identical-until-bad games is bound by the probability of the bad flag being set. A proof for this lemma can be found in \cite{EC:BelRog06}.
|
||||
|
||||
Reference in New Issue
Block a user